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    • M

      DOBE controller is recognized but can't configure input - RPI 4 Model B

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support raspberry 4 b input device input issue input mapping
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      @mitu hello again, I was finally able to connect my DOBE-TNS-19252C after many attempts. In case anyone is having the same problem, the adapter Mayflash Magic-NS-2 did the trick in my case. I connected the controller to the adapter and the adapter to the Rpi, all via USB, and it worked like a charm. I was able to configure the input of my controller without a problem.

      Regarding the problem with Joycons, and in case it is of help, I’m using clones and not the official ones. I tried connecting them while booting and afterwards, both without success.

      Thank you so much for your help!

    • C

      Any idea what Pushbutton 0 is?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support apple ii input device
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      @mitu Thanks so much! I am playing my very first game!

    • D

      keyboard defaults to player one, logitech to player two and I cannot access RGUI menu. LR-psxrearmed

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support logitech f710 logitech input device rgui x86 ubuntu
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      D

      @mitu good look fam.

    • spruce_m00seS

      Problems with input devices not recognised after using "retrogame gpio keyboard"?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support input device gpio conflict
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      spruce_m00seS

      @mark1986 great, I will look into that, if I can of course because I have no keyboard to edit files with.

    • T

      Unable to Configure Inputs for DIY Gamepad Controller

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support gamepad control input device controller controller help
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    • P

      Any way to disable or hide the yellow controller message when launching a ROM?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support runcommand controller dmesg launch menu input device
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      meleuM

      @columboscoat said in Any way to disable or hide the yellow controller message when launching a ROM?:

      In what way is your solution better than using the RetroArch GUI?

      Now I'm at my laptop and I'm able (have patience) to type better than on my Android phone...

      My solution pleases my own taste because when using RGUI RetroArch dumps the current status of every single option of the running instance in the retroarch.cfg, overwriting the previous content. All those useful comments explaining what the options do will disappear.

      We all know that RetroArch documentation is very scarce and scattered. I think that the retroarch.cfg skeleton is a good resource of information about the RetroArch options.

    • T

      Best settings for reducing controller lag? I'm at my wits end.

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming retropie emu input device lag
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      @TooBeaucoup said in Best settings for reducing controller lag? I'm at my wits end.:

      I'm just curious if there's a thread or faq for some typically used settings for reducing controller input lag? I know that with any kind of emulation there's going to be some kind of lag, but damn, I just built my Pi to play retro games and I'm pretty astonished how noticeable my lag is. Every Mario game I try and play is pretty much impossible, due to having to push the jump button at, what feels like, a full second before I want to jump. The same thing goes for controlling Mario, he's awful and sluggish in every game I've tried. It seems like a lot of my shoot-em-up games suffer this same fate as well. I've Googled and searched these forums, but there's so many different threads and areas of the site and sooooo many options within the emulator menus that it can be pretty daunting trying to figure this out.

      I'm not a stickler about input lag either. I've never seemed to have any trouble on any of my PCs over the last 10+ years when I've played emulators. I was so excited to finally finish my Pi, but damn, any platformer or shooter that I try is pretty much unplayable. I've tried what, I think, seem to be the typical things, enable hard sync, disable multithreaded video, set frame delay (Which only seems to make my games run choppier once you turn it up past the first few notches), etc... I just read that you should run Dispmanx for your video driver and I think that seems to help, although, that could just be a placebo from me reading that it helps. I'm just wondering if there's any other obvious tweaks or settings I'm missing. I find it hard to believe that gamers who build these think this would be acceptable lag, because like I said, lag has never bothered me, but this is making most of my games unbearable to play. This is affecting my NES and SNES games.

      I apologize if there's some big, universal thread for this, but I couldn't seem to find much. https://tweakboxx-app.com https://tweakbox-app.net https://tweakboxx.net did find a couple threads, but there was SO MUCH info contained within that I was just kind of lost as to what I should even attempt to change, as far as settings are concerned.

      I'm running a Pi Zero v1.3 with the latest version of RetroPi installed, I've tried every SNES emulator that comes with RetroPi and they all seem to have the issue and I'm using a Buffalo Classic USB SNES gamepad, which works terrific with emulators on my PC.

      Forgive me if I'm missing an obvious thread, but my search results didn't seem to yield a whole lot other than a couple threads that were just ballooned with tons of different info, tests and lines of code tweaking that it was making my head spin.

      thanks my issue has been fixed and I'm not an expert in lag matters but it may depend also from actual Pi hardware you're using. I got a Pi 3 with different controllers (all wired) including the Buffalo classic; I didn't find any noticeable lag.

    • D

      DragonRise USB Driver Issue

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development dragonrise usb controller drivers input device
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      D

      The fix has now been applied:

      https://github.com/raspberrypi/linux/issues/1755

    • D

      RetroPie thinks keyboard always plugged in

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie input device keyboard
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      BuZzB

      @darquegk read the message in bold at the top of the screen BEFORE posting.

    • hansolo77H

      Can't exit emulator after changing Input Device

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support exit game input device xbox360 nes
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      hansolo77H

      It's still a step in the right direction. I think once I get my controller problems all sorted out, everything will be fine. What I'll probably just do is use your Joystick Selection tool and map everything out to just use the Xbox controller, and then the NES pads just for NES. I can still go back in and change that to the Xbox controller in the future easily enough, so I don't have to worry too much about using that "on-the-fly" method.